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Introducing ZBrush 4, by Eric Keller
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Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. Professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools. The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results.
- Understand ZBrush's unique sculpting and painting technology
- Take a tour of ZBrush 4's innovative interface and powerful toolkit
- Work with digital clay and effectively use the full array of sculpting brushes
- Master ZSpheres for armature and ZSketching for creating meshes
- Explore exciting new tools for creating hard surface objects
- Learn how to set lighting, create materials, and render in ZBrush
- Create animated turntables within ZBrush to show off your work
The book includes a DVD with example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
- Sales Rank: #1079464 in Books
- Brand: Brand: Sybex
- Published on: 2011-03-08
- Original language: English
- Number of items: 1
- Dimensions: 9.12" h x .94" w x 7.40" l, 2.28 pounds
- Binding: Paperback
- 520 pages
- Used Book in Good Condition
Amazon.com Review
Amazon Exclusive: Eric Keller’s Top 10 Cool Uses for ZBrush
1. Blendshape Facial Targets: Create blendshape facial targets for characters for animation in Maya using ZBrush - it's fast and easy!
2. Tiling Textures: Use ZBrush to create tiling textures for 3D objects.
3. Normal and Displacement Maps: Use ZBrush to create normal and displacement maps - it's superior to Maya's native difference map generator.
4. Texture Maps: Paint texture maps directly on characters and 3D objects.
5. Illustrations: Craft amazing illustrations with ZBrush's 2.5D painting tools.
6. Compositing: Render separate passes of an object from ZBrush with different materials applied for compositing in Photoshop.
7. Sculpting: Add ZApplink to ZBrushes' sculpting power with Photoshop and Painter brushes.
8. Material Capture: Design specialized materials based on objects in photographs with ZBrush's Material Capture tool.
9. Modeling: Build digital models for 3D printing and fabrication.
10. Character Creation: Shape the most amazing characters and creatures possible using ZBrush's revolutionary digital sculpting tools.
From the Back Cover
CREATE DIGITAL SCULPTURES THAT ASTOUND
Design remarkably realistic creatures, people, and objects using ZBrush and the new edition of this top-selling book. ZBrush might seem intimidating at first, but professional Hollywood animator and ZBrush artist Eric Keller combines his firsthand experience with detailed, step-by-step explanations to make you feel right at home with the interface and tools.
The book reinforces the core concepts of ZBrush through fun, hands-on tutorials that will help you achieve amazing results. Whether you're a digital-art novice or a professional designer seeking to add ZBrush 4 to your toolkit, Introducing ZBrush 4 is the book to get you there.
-
Understand ZBrush's unique sculpting and painting technology
-
Take a tour of ZBrush 4's innovative interface and powerful toolkit
-
Work with digital clay and effectively use the full array of sculpting brushes
-
Master ZSpheres for armature and ZSketching for creating meshes
-
Explore exciting new tools for creating hard surface objects
-
Learn how to set lighting, create materials, and render in ZBrush
-
Create animated turntables within ZBrush to show off your work
VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson, as well as movies to show you the sculpting techniques used to create many of the digital sculptures.
Render fur and fiber
Add realistic lighting and materials to your models
Master detailing and texturing techniques
www.sybex.com/go/introducingzbrush4
About the Author
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.
Most helpful customer reviews
0 of 0 people found the following review helpful.
Comprehensive simple and excellent.
By Amazon Customer
For the one that wants to get into Zbrush this is a comprehensive and complete guide. If you go complete al the courses in the book you will be ready to create anything Zbrush can make, i.e. anything.
17 of 18 people found the following review helpful.
A Good Intro to ZBrush
By Lee Lanier
As a fellow author, I have bookshelf upon bookshelf of 3D books. Most of these don't get much use. "Introducing ZBrush," however, will get a good workout. Although I've always been impressed by the work produced by ZBrush, I've never been a fan of the interface or workflow and thus have used it relatively little to date. Eric Keller's book makes it all less intimidating. His book covers all the basics, plus includes ample step-by-step guides. The illustrations and example models are a step above many 3D books. I'm also happy to see instructions for importing from and exporting to Maya (ZBrush displacement maps look fantastic in Maya). The DVD includes models, materials, textures, movies, tools, and macros, plus a trial of ZBrush 3. Admittedly, there is a wealth of ZBrush information on the web. However, if you prefer to have a book at your fingertips and would rather not slog through forums for quick answers, this book is a good investment. (If I had a wish, it would be that more of the illustrations were in color, and not black-and-white.)
10 of 11 people found the following review helpful.
This book saved my life and job at the same time!
By Prashant Patil
The depth of information contained in this book combined with the ease of its delivery are a must have for any Zbrush user. I've been intimidated with the Zbrush interface at times; clicking, searching and fumbling for the right buttons only to find myself having lost what little progress I had. This book clearly lays out step by step how to do various sculpting procedures with maximum efficiency for great results. I rely heavily on Zbrush at my workplace, Gentle Giant studios. Since each project is different from the last, it is important to adapt quickly to the needs of the project. I've had to rely on this book to guide me through tasks such as ZProjecting, Zsphere base mesh creation and mesh decimation, to name a few. This book has made my work flow faster, which in turn, make my bosses happier. You will not regret the purchase of this book!
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